Materiel
Stryker w/M68A1 (T), M-240 (C) .50cal (E, AA)Weapons
M68 : 105mm Gun Range 60" Damage D10+2
M-240 7.62 Machine Gun : Range 30" Damage 3xD6
M2 .50cal MG : Range 36" Damage 2xD6+1
Special Rules
M68A1: This weapon causes a -2 penalty to Armour rolls, and will roll extra Damage Dice (but only D6 with no penalty to Armour rolls) against every model within 1” of the centre of the model its first Damage Dice is allocated to - these extra models need not be in Line of Sight. It may only be fired once per turn. If a model of Size 3 or greater is within the Fire Zone, you may opt to roll this weapon’s Damage Dice against that model, rather than allocate normally.
Armoured: This vehicle has an Armour score of 5+ to the Side or Rear facings. It may never make any reactions except to Shoot with the MG.
Tough: The Stryker will ignore the first two failed Armour rolls. An attack that rolls its Kill score will destroy it as normal.
MG: This weapon causes a –1 penalty to Armour rolls.Every Damage Dice this weapon rolls will count as two for the purposes of Suppression only. If every model in the target unit is assigned two or more Damage Dice when this weapon is used, the unit will lose two actions from Suppression, rather than just one.
M2: This weapon causes a –1 penalty to Armour rolls.Every Damage Dice this weapon rolls will count as two for the purposes of Suppression only. If every model in the target unit is assigned two or more Damage Dice when this weapon is used, the unit will lose two actions from Suppression, rather than just one.
Intelligence Feeds: Any army with at least one of these units may re-roll its dice for set up and deployment.
Ignore the effects of smoke (see main rulebook).
Wheeled: This vehicle gains +3 inches to its Move if its entire move is on a road Immune to suppression. Subject to the Button Up rule (see Rules Updates ).
M1128 Stryker
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